Death to Complexity: How we Simplified Advanced Search

A bit about the design process that went into reimagining Spokeo’s Advanced Search tools. This was a weeks-long collaboration between the design and front-end teams, with support from backend for some specific API updates. Disclaimer: these features are in QA and not yet released.Discuss

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Why a Clock Widget Is Easier for Picking Time

Scheduling events and meetings are tasks that require time input on a form. But picking a time isn’t an easy task. Users have to scroll through a long list in a select menu.

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UIE Article: Preparing Organizations to Become Design-Infused

In this week’s article, I recount what is takes to become a design-infused organization. Here’s an excerpt from the article Becoming a design-infused organization is the next level of maturity. These organizations realize that everything affects the users’ experience. If the technology is chosen poorly, the user will be frustrated by poor performance or limited […]

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UIE Article: Preparing Organizations to Become Design-Infused

In this week’s article, I recount what is takes to become a design-infused organization. Here’s an excerpt from the article Becoming a design-infused organization is the next level of maturity. These organizations realize that everything affects the users’ experience. If the technology is chosen poorly, the user will be frustrated by poor performance or limited […]

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Why a Clock Widget Is Easier for Picking Time

Scheduling events and meetings are tasks that require time input on a form. But picking a time isn’t an easy task. Users have to scroll through a long list in a select menu.

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Sketch: Blending Modes 101

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Sketch: Blending Modes 101

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Adobe XD: Experience Your Design

Wireframes and mockups are a staple of user experience design. These deliverables describe how a site will look and feel like before it’s developed.

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Adobe XD: Experience Your Design

Wireframes and mockups are a staple of user experience design. These deliverables describe how a site will look and feel like before it’s developed.

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Traversing the UX Prototyping Landscape

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Traversing the UX Prototyping Landscape

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6 Reasons Not to Test with Users (and Why to Test Anyway)

Testing with users is key to learning how to improve our designs – but stakeholders and clients can come up with a lot of reasons not to test. This week, Jess Hutton teaches us how to respond to six common objections.

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UX Haikus

April 5, 2016If you like my design, I feel good. If it works, I have succeeded.View your baby as a service, not a product. All else will follow.Fool tries to upsell before having sold at all. Both stones fall from hand.One-man bands play street corners, not concert halls. Music none want to hear.Seek neither reality from a schedule nor logic from a catTake excellent care of users, and the brand will take care of itselfSimplicity is a one-to-one match between an itch and a scratchIterate in private. Don’t learn trumpet in front of an audience.No one has more than 80% of the answer to anythingUX seesaw: The easier for ourselves, the harder for usersReleasing garbage on time and on budget: The angels do not singBEEB design: There’s a Box for Everything, Everything’s in a BoxHomeopathic home page: pound of branding, molecule of infoTake excellent care of users…read more
By John Boykin

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6 Reasons Not to Test with Users (and Why to Test Anyway)

Testing with users is key to learning how to improve our designs – but stakeholders and clients can come up with a lot of reasons not to test. This week, Jess Hutton teaches us how to respond to six common objections.

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UX Haikus

April 5, 2016If you like my design, I feel good. If it works, I have succeeded.View your baby as a service, not a product. All else will follow.Fool tries to upsell before having sold at all. Both stones fall from hand.One-man bands play street corners, not concert halls. Music none want to hear.Seek neither reality from a schedule nor logic from a catTake excellent care of users, and the brand will take care of itselfSimplicity is a one-to-one match between an itch and a scratchIterate in private. Don’t learn trumpet in front of an audience.No one has more than 80% of the answer to anythingUX seesaw: The easier for ourselves, the harder for usersReleasing garbage on time and on budget: The angels do not singBEEB design: There’s a Box for Everything, Everything’s in a BoxHomeopathic home page: pound of branding, molecule of infoTake excellent care of users…read more
By John Boykin

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5 Approaches To Creating Lightweight Personas

UX Director Patrick Neeman explains how to quickly create useful personas.
The post 5 Approaches To Creating Lightweight Personas appeared first on Studio by UXPin.

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5 Approaches To Creating Lightweight Personas

UX Director Patrick Neeman explains how to quickly create useful personas.
The post 5 Approaches To Creating Lightweight Personas appeared first on Studio by UXPin.

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The 12 Realistic Principles of Agile UX

Lean ensures we’re building the right product and Agile helps ensure we build the product right. As the blog post Lean vs. Agile UX explains, Lean focuses more on product strategy while Agile focuses on product design processes.

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Jedi Principles of UI Animation

Why, when, and how to use animation in your UI, what UX Choreography is, and what all of this has to do with Star Wars. I used be a print designer, then web designer, then UI designer. Now I’m becoming a UX choreographer — great title to put on a resume.

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The 25-Minute Design Sprint

Envato’s Head of UX Chris Thelwell explains how to break the quality-first habit. Design and learn faster.
The post The 25-Minute Design Sprint appeared first on Studio by UXPin.

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